My business partner and I are in the process of creating a game and we are wanting to add something fairly unique. Basically, we are looking for a way to control the frame rate of a cutscene video with an external Bluetooth accelerometer (the faster the accelerometer moves the more frames per second the video plays). Currently, we have this Bluetooth accelerometer working on a standalone application that is built with Adobe AIR. The BLE GATT client runs as a separate process that regularly outputs coordinates information to its stdout, the AIR application is responsible for launching this process and reads the data from it. If this can be done the same way, or any other way with the same results, in Unreal Engine then we are interested hiring you for the task. If you have any questions about this, then please let me know.