Hi everyone! I´m working on a Unreal Engine 5.3 Poppy Playtime Chapter 4 Project. I´m trying to create the Grabbpack system - with hands that can shot out, grab objects, and also transfer power or activate puzzle elements (like items, doors, electrictiy puzzles, Batteries etc.). I already have some basic interaction working (like single picking up items without the grabbpack.) but I´m struggeling with the Grappack where the grab arm stretches out to a socket, attaches, and triggers an event - especially when it comes to syncing animations, collision and delays. Does anyone know of a good tutorial, example project, or would anyone be intressted in making one? I´d love to understand the logic or see a breakdown of how to appreoach this kind of system using Blueprints. Thanks in advance for any tips of suggestions!