Hey there,
I’m a fellow Unreal Engine dev, currently knee-deep in UE5.4, working on a project that’s got me hunting for a top-notch object pooling plugin to give my game’s performance a boost.
Here’s what I’m after:
- Blueprint Friendly: The plugin should play nice with Blueprints, so I can get creative with visual scripting without diving into C++ code.
- Networking Capable: Since my game is all about the multiplayer action, the plugin needs to handle networking replication smoothly, keeping the game state consistent for all players.
- UE5.4 Compliant: It’s gotta be in sync with UE5.4, ensuring it slots right into my project without a hitch.
I’ve scoured the Unreal Marketplace and various forums, but I haven’t stumbled upon a plugin that ticks all my boxes. So, I’m reaching out to the community for some recommendations.
If you’ve got a plugin in mind or have used one that fits the bill, I’d love to hear about it. Any suggestions or leads are greatly appreciated.
Also, if there’s a developer out there working on something like this and wants to connect, I’m all ears.
Thanks for your time and any help you can offer!