Looking for a few remote devs (tech & art) to make a fun game with fun people

Hello,
We are working on our next low budget title and hoping to find a few more developers (core and piece) to round out the team.

The game is a FP round based MP experience in the horror genre - http://www.tagyouredead.com/

The game has a simple yet fun rule set that was designed to be created in a reasonable timeframe.

If you are interested here is what you should expect:

An engaging well-structured development experience
The opportunity to showcase your talent and creativity
Responsibility and the resulting credit on a multi-platform shipped title
Modest (aka limited) compensation with a clear royalty structure
A professional (and hopefully fun) experience with a handful of people that have been shipping games for 10+ years

Reviews of our last title - http://www.gamespot.com/reviews/blood-of-the-werewolf-review/1900-6415803/ and Blood of the Werewolf for Xbox 360 Reviews - Metacritic
My LinkedIn - https://www.linkedin.com/in/nathanielmcclure

Needs:

Tech and design - MP/Online, C++, VR, Blueprint (follower and builder).
Art - Environment, textures, lighting, models, rigging, and anim.
Production - Associate producer/team and task wrangler

We can discuss particulars, just be jazzed about development and have the ability to execute.

Requirements:

Depending on position you must be able to allocate a minimum hourly amount of work each week (example 10-10,000 hours)
The ability to break down an assigned task into deliverable milestones based on your ability to execute.
A driven yet friendly demeanor.

If you have any additional questions or want to send a resume/samples please email me at tydthegame@gmail.com

Thank you for checking out the post.