I’m wondering if there is a 3Ds Max/Vray archviz scene available. A scene we can use as a “datasmith converter” reference ?
Datasmith is promising a lot, so are all the tutorial and demo video’s I’ve seen. Sadly when I try to put it into practice on a everyday archviz scene I still see “issues”.
For example, why are Vray lights converted to some weird blueprint and not a mesh with an emissive material ?(https://docs.unrealengine.com/en-us/…o/EmissiveGlow) and are Vray lights (using lumens) not converted properly.
Want to give Epic credit for the great documentation and video’s.
For me personally a real scene would be the best source of info on the subject of converting scenes.
We can create a perfect scene that will convert perfectly but I want to see a everyday scene being converted well.
Everyday meaning: Not everything is perfect, no manually unwrapped lightmaps on every surface. Basically something that was made to earn money in limited time