We’re looking for an experienced 3DS Max character rigger. We have a set of low-poly character models (currently 14 with another 10 on the way (LoD0 ~11k tris, LoD1 ~6k tris)). At the moment our models are delivered unrigged so need a good character rigger to hook them up to our animated project skeleton. The 14 characters we have at the moment are rigged but need some final tweaking, and the new incoming models will need to be rigged from new.
Any work is paid (per module - usually an initial demo run, then rolling asset bundles). If interested, please post here or contact me at firstname.lastname@example.org