Minions (PC) (Name is likely to be changed, though Minions is the core mechanic)
Standard 1v1 (until other modes are designed) M.O.B.A. concept that specializes in producing minions and Specialized minions to fight in lane. Each player will control a hero with a few abilities that either effects a target area (Skill shot) or triggers buffs and abilities for their minions. The primary difference between this MOBA and others is the focus of producing minions instead of currency to buy items and level. Standard “creeps” will spawn regularly in addition to having a jungle (town) that produces wondering minions with the rare occasion of encountering a brute or “rare” minion that produces a drop or extra XP. While leveling is a part of this game, XP is the currency to purchase new minions or unlock abilities. Items are not purchased via menu, they are obtained through camps and can only be active as 1 per player until another camp item is obtained and replaces. (SIMPLE) The win or loss trigger is applied when the player dies or the portal is destroyed. (as of now, the idea is to keep the games under 15 minutes.) short and sweet.
Comparable game method titles
DOTA: Look and Art
Battlerite: controls / Look
Hearthstone: Minion spawn, complexity and health system (much less complex than hearthstone, but the idea of having parallel tactics is interesting, even toying with the idea of some type of Deck or cards that can be unlocked to grant abilities. (Spellbook)
Game scope and drawn up maps can be provided upon inquiry.
In app purchase is on the table and extremely encouraged, though we will keep this within the skin and vanity realm (NO PAY to WIN)
Most of the content for this project is ready and available. I need 1 to 2 UE4 users to help me knock this project out and finish up.
The map is about 80% finished, Props and Characters are ready, Concept and gameplay is mapped.
Character blueprint programming for both NPC and PC is required.
**Knowledge Requirements **
These two positions will be in charge of node programming pathways, AI, reactionary effects of typical MOBA features.
*- buffs / camp actions
- minion / NPC AI
- interface actions
- minimal art experience, but open to learning
- Familiar with discord / Github or Dropbox
- Animation programming
- flexible schedule for interaction (everyone has a job, evenings and weekends are fine)*
**- MUST BE INTERESTED IN MOBA’s AND COMPLETING A GAME START TO FINISH.
If you are not sure if you fit the needs of the team, reach out and we can discuss where you can possibly fit in.**
Some of the project models can be viewed on sketchfab.com:
- Most of the assets for this are modular as of now, Prefabs will be used.
- Game map is textured and populated with assets*
- lanes have been created and need to be programmed for pathways and AI.*
**- proceeds will be shared with team, though you will need to stay on board until completion or provide work orders and contract for work done if temporary contribution is requested.
- Everyone needs to be open to learning about genre’s of development from Character creation to making sound effects. though your position will not require you produce these assets, its important to understand the process so communication can be at max potential. **