Looking Blueprint / C++ dev for an Action RTS

Hi,

Currently we are working on a “tactical action RTS” project.

Unlike others STR games, players will not collect resources, build base, build armies… Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a player buys a unit, the reinforcements points are subtracted from the point bank and the units are airdropped to the field.
The game contains 2 main factions : Eurocorps, **Opfor **. A “Private military Corp” option will allow player to customize some military forces (only cosmetic and voice). The player has to choose one of five roles: Infantry, **Special **Forces, Air, **Support **or Armor. Most units have special offensive and defensive abilities that recharge after use.

We plan to include

  • Infantry customization (only cosmetics and voice)
  • Leaderboards, medals and rewards
  • Several game modes (domination, frontline, assault…)
  • Clan room, clan wars, clan replay
  • Profiles … and lot of other stuffs

The work
We need to finalize the Alpha version
The alpha should contain

  • Main menu and UI
  • GameCore
  • Online Game
  • Some Special abilities
  • Some Tactical Actions
  • System Damage, Repair
  • 1 map in Domination mode
  • First draw of the PMC (private mil. Corp.)

We offer :
Even if we have some beginners you can find

  • A strong and passionate team
  • You are free to work at your own pace

You will be paid for tasks or royalties from the total income (upon your choice)

We need :

  • The willingness to sign an NDA and a contract
  • Clean and well commented work
  • Regular update on the work

We are working on Unreal 4.12.
We use **Git **for versioning, Teamspeak / Skype and teamviewer

You can contact me on my Skype : delmickael or by email delmickael@hotmail.com
Do not hesitate if you have any questions.

Regards,
Mickael