Hi,
Currently we are working on a “tactical action RTS” project.
Unlike others STR games, players will not collect resources, build base, build armies… Instead, players are given a pre-determined amount of in-game reinforcement points to buy units. When a player buys a unit, the reinforcements points are subtracted from the point bank and the units are airdropped to the field.
The game contains 2 main factions : Eurocorps, **Opfor **. A “Private military Corp” option will allow player to customize some military forces (only cosmetic and voice). The player has to choose one of five roles: Infantry, **Special **Forces, Air, **Support **or Armor. Most units have special offensive and defensive abilities that recharge after use.
We plan to include
- Infantry customization (only cosmetics and voice)
- Leaderboards, medals and rewards
- Several game modes (domination, frontline, assault…)
- Clan room, clan wars, clan replay
- Profiles … and lot of other stuffs
The work
We need to finalize the Alpha version
The alpha should contain
- Main menu and UI
- GameCore
- Online Game
- Some Special abilities
- Some Tactical Actions
- System Damage, Repair
- 1 map in Domination mode
- First draw of the PMC (private mil. Corp.)
We offer :
Even if we have some beginners you can find
- A strong and passionate team
- You are free to work at your own pace
You will be paid for tasks or royalties from the total income (upon your choice)
We need :
- The willingness to sign an NDA and a contract
- Clean and well commented work
- Regular update on the work
We are working on Unreal 4.12.
We use **Git **for versioning, Teamspeak / Skype and teamviewer
You can contact me on my Skype : delmickael or by email delmickael@hotmail.com
Do not hesitate if you have any questions.
Regards,
Mickael