I am using the LookAt node to make a character look at a vector. When this vector is constantly updated (e.g. following a moving object, character or actor) the modified bones snap into position whenever they get updated, even if the interpolation is set to linear.
(The footage has the update rate of the coordinates to look at set to a delay of .5 seconds to clearly express the issue)
Why might it be doing this?
(This does not happen when the vector is updated in intervals longer than the interpolation time, it works exactly how it is intended to.)