LookAt function not updating correct in sequencer using AnimBP

in my BP, I have a sphere set up as a lookAt Location. In my AnimBP, I am using a lookAt function and getting the sphere within my BP as the lookAt location. It is looking at the correct location (where my sphere is) when I am in game.

However, when in sequencer, when I am animating the lookAt position, the model is flipping around not looking at the sphere. Anyone know what might be causing this? Getting accurate results while working in sequencer is important to me

The lookAt function can be affected by the coordinate system used in the animation, which may cause unexpected flipping or incorrect orientation. To resolve this issue, you can try the following steps:

  • Verify the coordinate system: Make sure the coordinate system used in your animation matches the coordinate system used by the lookAt function.
  • Check the animation’s pivot point: The pivot point of the animation may be affecting the lookAt orientation. Make sure the pivot point is set correctly and aligned with the lookAt target.
  • Use a different lookAt function: Unreal Engine provides several lookAt functions with different modes and options. Try using a different function that better suits your needs, such as the two-bone IK lookAt function.

It’s also a good idea to consult the Unreal Engine documentation for additional information and best practices when using the lookAt function in animations.