I’m doing an animation for the eyes of a MetaHuman character (look in the direction) according to this video: https://youtu.be/NZmQPSKf7YY
But LookAt does not want to work for a virtual bone.
If I change the bone to any built-in, then everything works.
Unreal Engine 5.1
Is this a bug or a feature?
How to solve this?