Figure 1. Put a scene component in your character. Place it at the location that you want your widget to be place. Next, put the widget underneath that component and zero out it’s relative position.
Figure 2. This step sets the rotation of the scene component to be facing the camera at all times. This will be helpful in figuring out the desired rotation in step 3.
Figure 3. Find the different (delta) between the scene component face the player and the direction the player model is facing. The SinDegrees drives the offset of the Z axis. The multiply 30 is how many degrees it’ll max offset in either direction.


