Hi there, I am doing character rigs in maya. I use aim constraints to setup some special deformers. I would like to recreate those in the engine, and have done so using LookAt nodes in the animation blueprint. The problem I am running into is that when the character rag dolls, the lookat nodes dont seem to know that, they seem to keep animating like the joints are animating. How do I make the lookat nodes respect when the character rag dolls?
Someone in another forum mentioned I have to
"set the target to lookat the meshcomponent directly instead of the character. "
How do I do that? Is that a valid fix?
Thanks!
A little more information might be needed, Is the LookAt node targeting the character’s skeleton it’s attached to, or another character? If you could provide some screenshots of your setup it might give a clearer picture of what you are trying to achieve.