LookAt AimOffset is broken

When you create AimOffset you have option in AnimGraph to use it as LookAt providing location in world.
When I plug it into graph, my mesh in game is going totally bonkers (bones rotated and moved in all possible directions) and mesh in preview window of AnimGraph is enormously scaled (+ behavior from game).

Hey iniside,

Can you clarify what you’re saying? I can’t really create a good reproduction case off of what you’re saying. Please include screenshots or an example project.


Sorry for confusion, here is link for Preview 3 project, which should show pretty clearly what is wrong. Character is broken apart and scaled like 50x times (:.


Whoaaaa, ok then. I entered UE-38533.