Look at Rotation issue

Edit: I did fix it by adding -90 to the value for Z. But is this a Bug?

If anyone else has this issue (along with a few others) here is my resolution.

Fix issues posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Can anyone see a reason why my Meshes Neck rotation would be opposite of where I am using the following BP. Is there anything I am missing? Not thinking of. Thank you. I have double checked everything I can think of.

AnimB posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Using Manny and UE5 by the way. I never had this issue in UE4 but its possible there is a reason I can’t think of

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I wouldn’t say it’s a bug. It all depends on the the character rig. The rotation of the bone (rotation axis) can be set in 3d programs in different ways (there are tools for it in maya, blender etc). If you set up the bone orientation correctly from the start then you don’t need offsets.

Also take into account if your character is rotated in the capsule component (skeletal mesh component)…let me guess it’s probably -90 on an axis. The look at function works on world space so it’s not taking into account that extra -90 degree spin your probably have

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I assumed the same after the fact because it only occurred on the one that I rotated -90 which is how that solution came to be. But Thank you! Did want to share my solution seeing as the rotation was important for me, in my case. Also the reason I say “Bug” Is while that is a solution if I use 4.27 I do not have the issue regardless of rotation. The issue (For me) is present only in UE5