Hi, I have a flashlight mesh attached to the player, which is looking at a light using look at rotation in a blueprint. It works great when I’m looking straight ahead. However, when I’m looking up or down the mesh swivels left and right. Am i doing something wrong? Here is a video of the issue:
And my blueprint:
I thought about using a branch node to use a different type of rotation depending on if i’m looking up/down, but that resulted in a nasty looking snap as it swapped between the two states.
The beam is parented to the camera so you are correct that I needed to use local space. That immediately fixed the issue.
Then I added in a bit extra so when i’m looking straight up/down then it doesn’t wiggle from side to side quite as much. Now it looks fantastic!