Look at Player

How to create a billboard that looks at the player. For example, on my computer the billboard looks at me and on my friend’s computer it looks at him. Now I have an algorithm that looks at the player, but now I have a bug, the billboard at one moment looks at me and at another moment looks at my friend. How can i fix this? And i can fix that now?

    RotatingObjectsTagInit(Player : player):void=
        set RotatingObjects = GetCreativeObjectsWithTag(rotate_by_player{})

        block:
            for(Obj : RotatingObjects):
                if(Text := billboard_device[Obj]):
                    spawn:
                        Rotate(Text, Player)

    Rotate(Text : billboard_device, Player : player)<suspends>:void=
        loop:
            if(PlayerObj := Player.GetFortCharacter[], IsVisible = false):
                if(Floor[Distance(PlayerObj.GetTransform().Translation, Text.GetTransform().Translation) / 100.0] < 50):
                    PlayerPosition := PlayerObj.GetTransform().Translation
                    ObjectPosition := Text.GetTransform().Translation
                    ObjectFront := PlayerObj.GetTransform().Rotation.GetLocalForward() + ObjectPosition
        
                    Player2D := vector3{X := PlayerPosition.X, Y := PlayerPosition.Y, Z := 0.0}
                    Object2D := vector3{X := ObjectPosition.X, Y := ObjectPosition.Y, Z := 0.0}
                    ObjectFront2D := vector3{X := ObjectFront.X, Y := ObjectFront.Y, Z := 0.0}
        
                    if(LookDirection := (ObjectPosition - PlayerPosition).MakeUnitVector[]):
                        Yaw := -RadiansToDegrees(ArcTan(LookDirection.X, LookDirection.Y))
                        Pitch := 0.0
                        Roll := 0.0
        
                        NewRotation := MakeRotationFromYawPitchRollDegrees(Yaw, Pitch, Roll)
                        
                        if(Text.TeleportTo[ObjectPosition, NewRotation]):
                            Sleep(0.01)
                else Sleep(2.0)
            else:
                break