Hey so this below, the second branch finds the nearest enemy actor which is working great, but the first attempts to only overwrite the nearest actor if the actor is in front of the player which seems to only work once. Any suggestions?
It might be easier to separate these functions ( concepts ).
If you make one piece of code to decide if an actor is in front or not, and the other to find these nearest of a list.
Yeah, good shout. Still a noob lol
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It’s just very easy to make a mistake, when it’s like that…