look at - light looking a null position

Hi all.
I am trying to recreate the LOOK AT function in order to assign it to a light and pointing always that light to a position/geo.
I came from C4D and this is a basic tag function you can use with light/cameras.

Can somone help me?

Thank you

Most straightforward way, is just to ‘pilot’ the light/camera


and then to eject


Failing that, you’d need to put the light/camera in a blueprint, and use the ‘look at location’ node in the construction script. You would then set the location, but choosing an actor etc when placing the light.



Thank You !
Solved :slight_smile:

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