Look At function not work in the metahuman face animation blueprint

I’m trying to setting the metahuman’s eyes look at a specified location, such as the camera.

I used the Look At function, but it didn’t work at all.

My metahuman is created by MHC in Unreal Engine 5.6.

Does anyone have experience with this?

Are you using sequencer or it’s gameplay related?
If you’re using sequencer it might be that the Faceboard is controling the eyes joint, so is not able to override the look at behaviour you did in ABP.

Alternatively try to use the control from the Faceboard control rig to make the eyes looking towards the vector.