Look at camera

I made this blueprint. There is a robot in scene and I need it looks at player during walk into trigger.
The problem is that robot look at player moviment but its orientation is wrong in Z axis. It is rotated about 90 degrees.
I do not see the face of the robot, but its right ear :):slight_smile:

Robot is a skeletal mesh with one animation (FBX from 3dsMax). I wish I could resolve this without going back to 3dsmax.

Try splitting the rotator coming from the look_at and only feed the Z into the set_actor ( you’ll have to split that too… )

Thank you ClockworkOcean, it worked.