Look around when moving mouse.

Hey, in my project I have a static player that I wanted to look around and shoot, the shooting part is through a Convert Mouse Location To World Space spawning projectiles on click.

For the camera movement I wanted to make so that the closer the cursor is to the edge of the screen, more the camera moves to that direction. I presume I can achieve this by using viewport size and mouse position but I’m kinda stuck on that step, any ideas?

You can achieve that by using control rotations :innocent:

Here’s a video: https://youtu.be/R4cAkoXEGpA?si=c93us-g1lxiT1PK6