Look around in Sequencer

Hello everyone,
I’m trying to have a CineCamera to move forwards along a constrained path in sequencer but at the same time I’d like to be able to look around freely.

Is there a way to do that?

Thanks

If you attach the camera to a camera rig rail, it should follow that path. By default, it’s not locked to the orientation of the path. So you can set local rotation keyframes on the camera.

Here’s docs on the rig rail: https://docs.unrealengine.com/en-US/…ail/index.html

Note, the camera rig rail also has a property to lock the orientation to the curvature of the path, it’s called “Lock Orientation to Rail”.