Hi , I appreciate your response. I understand per submission guidelines “Before submitting your content, please remove any Epic sample or template content. Only content that you are personally selling should be included.” I’m no modeler/animator so I would anticipate the addition of a custom Eye Mesh/BP compatible with the Epic Eye Material would boost sales:)
I’ve found an effective workaround by attaching custom Eye Static Mesh Component to each of the LookAlive Component by Bones: Eye_L/Eye_R, hiding the geometry. This method allows me to use the LookAlive parameters to adjust orientation/scale/animation/etc of custom Eye Geometry just like the SK_Eyes geometry.
This workaround leads me to believe that providing a version of the SK_Eyes with Skeleton and NO geometry would be the most flexible solution, allowing users to attach any type of Eye Mesh to the SK_Eye Bones. In fact, this approach could lead to no-impact refactoring of the current design separating Eye Mesh from Skeleton, attaching mesh to bones in code, allowing attachment/detachment in Blueprints.