Long tilemap collision does not work properly

i have a big tilemap which is in an actor. When the game starts, automatically resize, fill, and rebuild collision. If the row is more than 70, the collision issues start showing up (my character starts falling down but stops in a row eventually. But when it is lower than 70, there is no problem about collision.

What could go wrong with it? maybe there could be a limit or any settings about it i dont know.

I think i solved by doing everything from scratch and it seems like if tilemap’s rowcoloumn is more than about 70k, collision problems appear (mine was 100070). It could be related any settings, my way is just workaround but can help anyone.