Hello,
TRI-S.blend (1.1 MB)
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I came across an article that suggested not using long, thin triangles, but I have a lot of furniture…doors+frames, windows+frames, skirting boards, etc. Some of the things are 3+ meters (10 feet) long and everything has 4X bevels…it just looks ugly without them. The goal is to make a miniature game for UE5. Where or should I add support loops?
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I also have a question about triangulation. I added a Blender file with a door frame and two identical doors…the one on the left is TRIANGLE-based and the other QUAD-based (with some tri-s). Which one should I use? Are triangle-based ones “okay”?..if they are flat and just triangulate all the way or should I still choose quad-based and auto-triangulate it? The goal is still to save vertices where possible, but all these articles that suggest avoiding triangles, etc. have raised these questions.