Games Artist/Designer Wanted for Game Development Partnership
I’m looking for somebody to partner with me in the development of AI.Survivor (AIS), who’s primary focus will be the artistic/visual side of the game.
About the game
AIS is a round/arena based survival game where you survive infinite rounds of swarming AI. The new direction for AIS is a spaceship/hovercraft game mode inspired by the ‘Descent’ game series. Search for some gameplay videos on Youtube if you haven’t heard of the games before. There will be an array of enemies of differing difficulty and you will be able to purchase gadgets/tools/weapons/sentries etc. by scoring points killing the enemy AI.
For more info about the game itself, please see the WIP thread.
What am I looking for?
The mechanics of the game are well under way. However, I really want to release this as a high quality game that can be sold. I am happy to specialise in the mechanics of the game, but I could really do with partnering with somebody who can specialise in the artistic side of things and push UE4 to make it a stunning game. This will include designing/modelling of assets/levels etc.
What artistic style?
I’m still undecided, and that’s where you come in. I’d like a cool sci-fi feel, but I’m completely open to sending the game in a completely new artistic direction. It would be nice to have stylised look to the game instead of getting in-deep trying to go super realistic. Do give some direction, the game is supposed to be set somewhere in the future when artificial intelligence is trying to, or already has taken over. In early design concepts, I wanted the game to be based in Britain, with lots of rainy, overgrown, lush green, but battle worn areas. I’d maybe like to go back to that, maybe with a stylised feel.
It doesn’t really matter what third party software you use really. I mainly use Blender / Gimp / Audacity etc. for asset creation.
The game however is being developed in Unreal Engine 4, so it’s pretty much required you are familiar with it.
I’m looking for a long term, committed partner for the game. I expect to spend anything up to a year producing the game. I’m happy to work on a long distance basis. Communication by email etc. I’m after somebody who can spend most days working at least a few hours towards the project, opposed to a passive partner.
What’s in it for me?
I don’t want to promise anything, but I do want to make this a successfully sold game, hence the long time frame and looking for help. I have a rough idea in my head to get this game to a high quality level, and then go for a late Kick-starter campaign to raise some funds to really market the game as much as possible, followed by a release on steam or through another major outlet.
For general information, please post questions here.
To show genuine interest, please email me via email@example.com
When showing genuine interest, please explain how you much time you would be able to commit to the project, what you can bring to the table and definitely some examples of you work! Please also mention what you would expect back from me too!