With this project you will have access to a linear upgradesystem centred around health and stamina component that can be upgraded with pickups or from spending currency. This is a basic project that can be expanded on and included in your project. The main contents include;
A basic HUD class and HUD widget
Pause menu, save menu, upgrades menu
Slot based save/load system
1 health component which deals with updating health and death events of the owner
1 stamina component which controls the stamina
1 simple inventory component so you can keep track of currency
Data assets so you can customise the upgrade data.
Function libraries for easy getters
And more
This project should be used as a basic starting point or learning tool for you to create a more advanced system. This system is not limited to just health and stamina. You could add this to a weapon system or if you have other components for shield, energy, hunger, thirst etc then you can easily integrate this upgrade system into your project.
Documentation: https://docs.google.com/document/d/1W2pVxLj2e1QVMtNiMKjH5joxU40Qzv0m5bauvgmnl-s/edit?usp=sharing
Video: https://youtu.be/PsN6qe5XueA
Discord: discord.gg/SbgcSrZPC8