Hey guys, I figured I would post a little scene I made last month in UE4. I plan on broadening it out into a room and eventually hallway (hopefully!)
Wow, just wow.
I am particularly impressed with the rained windows, any plans to share us how its done? I would love to be able to use the rained window shader in my game, & I think I am not alone…
Beautiful, love the mood. Indeed nice windows.
looks awesome:), out of curiosity what res is the spiders web?
Fantastic work Joshua! It reminds me of Sid’s room, from Toy Story, if his house became abandoned. I really love all of the little details that went into these scenes! Awesome job!
Exactly what I was thinking
Looks prerendered! Just incredible what we can do in realtime these days. Really nice mood and attention to detail. Would be a really affecting scene to explore in VR…
starseeker - Thanks dude. Sure thing, here you go Its very simple. I had a diffuse which I put some condensation in, and used it as my opacity mask as well. The Refraction is what brings everything to life. Im working on having animated drips atm.
Gigantoad - Thanks
- Thank you. Err, I believe they are a 1024
Sean Gribbin - Hehe, thanks man
acatalept - Thanks! Yeah, this scene will be going into Oculus once I get it more fleshed out
Wow, thanks for sharing, the pair of hand is a nice & slightly creep touch. Looking forward to see the complete room, & hallway.