This looks awesome !
My brother & myself are newcomers to UE4 (he has some knowledge in modelling engines).
We really want to model our old grandfather’s 2-story house (actually lived in England).
We have all the sketches & dimensions. My brother will model everything in Cinema4D.
I wanted to know if you can maybe give us some tips on the best approach to building it, i.e. -
(1) Which modelling engine did you use ? Cinema4D ? 3DMax ? Maya ?
(2) Did you build each room separately in the model engine & then import it into UE4 -
or did you build it all as a single 3D object and import it into UE4 ?
or maybe you modeled each single object in the modelling engine and then ‘tied’ it all together in UE4 ?
(like model the left wall, then import into UE4, then model the right wall, then import it into UE4, etc)
(3) Did you export the meshes & materials & textures from the modelling engine into UE4 - or did you
only export the meshes & textures and then created materials in UE4 ?
(4) What about UV-Maps ?
I have some more questions that might help us out, but anything you can share regarding HOW you worked on this -
will be EXTREMELY helpful for us to start working on this hobby-project (a dream we have had for years).
We want to go crazy on the realism, as this is a personal project with nostalgic meaning to us both…
Thank you so much !