London Calling! The London Unreal Engine Meet-up.

All welcome! :slight_smile:

About **** time! :slight_smile: I AM THERE! Swanky venue too, very kind of Mozilla.

Yup, your RSVP just popped-up. See you there! :slight_smile:

Thanks Jeremy, can’t wait. Venue couldn’t be cooler or more convenient, up the road from my office :slight_smile:

awesome, just RSVP’d :slight_smile:

Only 6 spots left! Get’em while they’re hot! :slight_smile:

And the next one:

How regular are these going to be? Would love to come as I’m not too far outside London but at the moment the day job is on overdrive.

Thanks.

Hopefully every month. This depends on getting people to give talks and presentations. There’s plenty of time for social stuff too, but the content comes from the people sharing their work and passion.

Boom! 7 hours later, we’re full.:cool:

Hmm. Our current space (London MozSpace) is wonderful, and I don’t want to lose it, but I may need to have the occasional meeting in a larger area. There’s certainly a demand for it.

Hey Jeremy, thanks a lot for today - I had a great time meeting everyone and a lot of interesting stuff on show. Nice to see Rob’s budget mocappery in action, and great to finally know what exists outside our known universe, and outside that one, and that one.

Love to come to the next one.

Dan

It was great to have you, @Dannington. Thank you for your talk. :cool:

I’d be interested to hear what you all want from the next meetings. There’s so much to talk about. I love seeing how people have pushed the engine in ways that perhaps even the engine creators didn’t foresee. At the same time, I’d like to see people showing off their prototypes and game mechanics. We have a lot of artists, so I’d like to see what they have created.

So, yeah, what do you all want to see?

Hey guys :slight_smile:

Just wanted to say thanks for having me, and hopefully my quick talk was of some interest - I went pretty broad as I wasn’t sure who’d be there!

Looking forward to the next one.

Your game looks awesome, I love Thief and platformers like Ori, so it’s right up my alley!

In terms of what I’d like to see at the meetups, I’d love to see more game stuff but that’s just because that’s where my interests lie! The topics were all super interesting though I’d definitely not want to suggest I don’t want to see the more unusual uses of the engine.

I don’t think I have work that could sustain a full presentation, perhaps others feel the same way and it would be possible for a few people to present prototypes for feedback as a group thing? Playing each other’s games and giving/receiving feedback?

That might not suit the setting, I’m not sure. Maybe people wouldn’t want to share the spotlight!

Anyway, I really enjoyed it thanks so much for organising it and if there’s anything I can do to help ensure it can continue to exist (like you know, pay for my drinks?!) then that doesn’t sound unreasonable to me.

It was great to have you, [USER=“43755”]Chris Wilson[/USER]. The game looks wonderful.

And thanks, @, all donations accepted. :slight_smile: (Seriously, though, I may need to put in a small levy, in future, just to help out.)

Not every talk has to be 20 mins long. I thought Bill’s was ideal, last night. He took 10 mins to go through his work, and answer questions. I’ll personally do something similar in the next meeting. I will show off a mechanic, explain how I got it to work, and show some instances of it working. It shouldn’t take long, and who knows, someone might know a better way to do it, which can only make my long-term game more efficient and robust. I don’t want people to think they have to have something finished. I know that a lot of what has been shown is polished to a sheen, even if it is not finished (like Seige and the Sandfox), but I would like to see people put stuff forward anyway, as a Work In Progress, in the same way @Cypher2012 showed off a gravity mechanic, and @Naveed showed his level in the first meeting.

Either way, I don’t want to turn anybody away from speaking. We all have our own interests, and I’m certainly not going to stamp my authority on the meet-up, by steering it my way, ignoring anyone else. All welcome. :slight_smile:

And added to that, we seem to have a lot of artists. I’d like to see what they have to show. It doesn’t have to be in the Unreal Engine yet. :slight_smile:

Gutted to have missed this one. Did I hear mention of a YT vid posting? :slight_smile:

Yes, I have access to the recording, but I need to download it, and edit it. I’ve not done that before, so I need to sort myself out with some software.

Great idea.

First off, if the intention is to list all future events here, is it worth renaming the thread so it’s forward-looking and not apparently a dead issue?

Secondly, if you want a talk on IP stuff relating to games (a very condensed version of this, for example: IP rights relating to game development (a brief guide) - General Discussion - Unreal Engine Forums ), or something related like how to avoid IP problems when making a level, let me know…

Does anyone know what the plugin @Dannington was using on his phone to controls variables was?