ContenTable enables developers to easily create and edit large numbers of ScriptableObjects using spreadsheets. ScriptableObjects are an essential part of the Unity development pipeline, but creating and editing each instance of a ScriptableObject through the Unity editor is tedious on a good day. With ContenTable, however, you can create and edit character stats, shop inventories, weapon attributes, faction tech trees, missions, or whatever else you can imagine via your favorite spreadsheet software. It’s as simple as:
Enter the object’s parameters into Excel or OpenOffice
Assign each column in your spreadsheet to a field in your ScriptableObject
Serialize your Excel document into Unity-ready assets
What’s more, ContenTable includes built-in localization support. Mark which columns contain localizable text and ContenTable will automatically generate lookup keys for your game’s localization system to find it with. Additionally, ContenTable can export all of your document’s text to a separate file for translation or future serialization. It's also compatible with Unity's Localization package: export text directly to a string table for easy lookup at runtime.