LogXAudio2:Warning: Failed to create audio buffer for 'SoundWave :Error:

Hi,
I have always this error for all the new scenes when I compile for IOS (this for previous scenes too that were compiled well and worked on Ipad), I have changed a lot of scenes but Unreal always end with this error now… I’m on Windows as Apple developer, I will try tomorrow on a Mac but this is very strange…
In attach the log filse for the different scenes.
I have cleaned and reinstalled Unreal but without success. Please help!
Thank you!
ADL

PackagingResults:Error: Error Deployment failed! Unknown Error
LogXAudio2:Warning: Failed to create audio buffer for ‘SoundWave /Engine/EditorSounds/Notifications/CompileFailed.CompileFailed’

ADL67,

In your halarchviztoolkitv12.log file, it looks as though the issue comes down to your r.RenderTargetPoolMin exceeds the allocated memory available. Read over [this AnswerHub post][1] for additional information.

In your suntemple-backup-2016.05.30-15.26.10.log and start2.log file, the reason that you’re failing the packaging process is because the key isn’t being seen. Please review [this AnswerHub post][2] for additional information.

In loft5_2.log, it looks like a lot of your files are missing, or they’re outdated due to an older version. Try creating a new version of this project and all should work accordingly.

Good luck!

Warning: r.RenderTargetPoolMin exceeded 432/400 MB - Platform & Builds - Epic Developer Community Forums
[2]: IOS package Fail 4.7.6 - Mobile - Epic Developer Community Forums