"LogValkyrieValidation" error

Whenever I try and start a session, i keep getting this error:


"LogValkyrieSummary: Project zm_transitsurvival failed to update

LogValkyrie: Gathering intermediate assets to delete took 0.0 seconds

LogValkyrie: Intermediate assets cleanup took 0.1 seconds in total

LogValkyrie: Set up of Edit Session succeeded.

LogValkyrieSummary: Checking for if the project can be uploaded

LogValkyrieSummary: Starting Project Upload - Content Service

LogValkyrieSummary: Syncing project zm_transitsurvival

LogValkyrie: Refresh succeeded.

LogValkyrie: Syncing project zm_transitsurvival with content service took 0.26 sec

LogValkyrie: Saving project zm_transitsurvival source control settings to disk took 0.00 sec

LogValkyrie: Saving project zm_transitsurvival source control settings on content service took 0.00 sec

LogValkyrieValidation: Display: Selecting allow lists for role ā€˜VKCreateUGC’

LogValkyrieValidation: Display: Found disallowed objects for asset Content/zm_transit_survival.uasset

LogValkyrieValidation: Display: Found disallowed objects /Script/UnrealEd.FbxSceneImportData

LogValkyrieValidation: Error: [16] Found disallowed object type /Script/UnrealEd.FbxSceneImportData

LogValkyrieSummary: Project zm_transitsurvival failed to update"


what im trying to do is port a few maps from cod so a few buddies and i can mess around with our own gamemodes, specifically a survival transit map. i got it looking great in uefn but i can’t seem to get a live session to start because of the disallowed object types from the fbx - is there any way to get around this?

Hello there,

As you specified, the ā€œzm_transit_survivalā€ asset contains incompatible data, I presume a blueprint for example.
You can fix this by either:
1.) Go into the level with the map and delete all types of objects which are unsupported.
2.) Use the ā€œContent Browserā€ tab to find all incompatible objects and remove them from the game, this will have a popup which should let you replace all references to said incompatible object with empty fields!

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I appreciate your response.

Deleting the ā€œzm_level_survivalā€ would end up deleting the whole map i imported. Everything besides the map is considered compatible with the level.

Is it because there was a script used in Blender that could be causing this? If i import the fbx (without the script) it imports the assets without error but i can’t drag and drop anything like you normally would. Any workaround?

Thanks!

Hello,

Was the script used to merge all of the objects into one giant object?
If thats the case, I’d recommend just not using the script, exporting as OBJ, import the OBJ into UEFN and drag and drop every single object at the same time, that will place them at their respective spots just like they would in the normal scene after using the script.

In case the does something else, I’ll need to know what it does to figure out what is added into the scene.

No problem!
Keep me posted! :slight_smile:

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I was able to get it to actually import correctly… but a new problem arose.


I linked the new problem. I was able to get around the first problem by doing what you said which was import it then drag and drop everything at once, but now i am unable to move when the map is loaded.


If you know how to get around this, I’d love to hear how to. Thanks!

Hey there! That’s due to every object having collisions. To get around that you’ll need to select the objects that don’t need collisions and set their collision property to false accordingly. I’m unsure if there’s an easy way to automate that, but you could write a BPY script to automatically change the name of objects with collisions to their with say ā€œ_CTā€ appended to the end, then export and in UEFN drag every object at the same time, after that go into the hierarchy / inspector and use the search bar to find every object with _CT in the name. Select them all and disable the collisions! :slight_smile:

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I have the same problem. Know anyway to fix?
LogValkyrieValidation: Error: [16] Found disallowed object type /Game/Sounds/Foley_Loot/Containers/Treasure_Chest/Tiered_Chest_Rare_Ambient_Loop_Cue.Tiered_Chest_Rare_Ambient_Loop_Cue

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do you happen to have discord? id love to talk to you more about that on there.

until then, I set everything as no collisions then added an invisible barrier on all the buildings so they cant walk in/through them. kind’ve annoying, but it works as of right now.

thanks!

i was able to fix my problem by exporting my object in blender as .fbx without including any scripts then importing all the objects at once instead of importing it into the level… let me know if that helps!

This works, but not for a large collection of assets/static meshes. If you have 20,000 instances of one cube, the FBX/OBJ export, exports 20,000 unique static meshes, which would crash the editor and/or not allow you to upload the project due to the 2048 actors current limitation or other memory limitations as well.

Importing a scene as FBX Scene places these actors in the level as instances of unique assets (in my previous example, it would mean 20,000 instances of one single cube static mesh).

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i ended up scrapping the map because i didn’t really like the outcome of it (missing props, texture mismatch, etc) so instead i rebuilt shipment from scratch.


im curious though, if i want to get first person, would i have to do what everyone else did (there’s the collision where you can make it camera only) then add an animation for shooting, reloading, aiming down sights, shooting, etc.?

No one ever fixes these issues and never updates anyone. I am guessing it is a server being down from time to time not allowing people to upload.

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