LogStreaming Warning: Failed to read file 'Common/Selector.png' and related errors - How to resolve?

Environment:

  • Unreal Engine version: [5.5.1]
  • Operating system: [Windows 11 ]

Issue:
I am encountering specific warnings in the logs related to missing files. Here are the main error messages:

LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error. LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error. LogStreaming: Warning: Failed to read file ‘Common/Selector.png’ error.

Steps Taken:

  1. Searched for the mentioned files but could not locate them in the specified directories.
  2. Tried disabling potentially related plugins but the issue persists.
  3. Rebuilt the project and cleared all cached files.
  4. Confirmed that the VisionOS-related errors also appear in newly created projects.

Questions:

  1. What is the cause of these errors, and how can they be resolved?
  2. Is there a way to identify the source of the Common/Selector.png reference or related plugins?
  3. How should I handle the VisionOS-related errors, especially if they occur in new projects by default?

Additional Information:

  • My project uses image assets in the title screen only, but these errors persist regardless.
3 Likes

Same here… 5.5 has been released with some quite low quality standards. It’s frustrating, because if Epic themselves just release final engine versions with log warnings, it teaches average users bad habit that warnings are something common that should be ignored.

3 Likes

Same problem with my 5.5.1
Still couldn’t find the solution, if anyone knows the solution will be very appreciated

1 Like


empty project i just add Default ThirdPersonPack
It`s soooooo many question for me
i m new… and dont know how to deal this

1 Like


i Find it …but still have some question