Hi there.
What is the best way to force a flush of the font cache?
Calling the Cvar Slate.FlushFontCache 1
?
We have noticed that in-game, 2 pages seems to be enough… If the cache hasn’t been pre-filled with junk in the pre-game main-menu.
It seems that if even if we expanded the initial pages to
Slate.MaxFontAtlasPagesBeforeFlush=2
, we would still run into at-least one flush in-game, due to the cache not being cleared beforehand.
Any suggestions here?
I will to look into the cache contents via Slate.DumpFontCacheStats=true shortly.