The shallow water player collision ripples don’t work. They used to work, but they don’t anymore and I followed every single tutorial on setting it up, yet my issue seems to be elsewhere. I have Water Advanced, shallow water checked on in settings, my Mover character has a metahuman with a physics body and overlap collision settings. The full log goes LogShallowWater: OnLocalPlayerControllerBecomesValid() returned PC: BP_CustomPlayerController_C /Game/Maps/UEDPIE_0_character.character:PersistentLevel.BP_CustomPlayerController_C_0
LogShallowWater: OnLocalPlayerPawnBecomesValid() returned Pawn: BP_CustomCharacter_C /Game/Maps/UEDPIE_0_character.character:PersistentLevel.BP_CustomCharacter_C_5
LogShallowWater: UShallowWaterSubsystem::InitializeShallowWater() finished successfully
LogShallowWater: OnLocalPlayerPawnBecomesValid() returned nullptr
LogShallowWater: OnLocalPlayerPawnBecomesValid() returned nullptr