LogShaderCompilers Job FReflection EnvironmentSky Lighting PS compile time exceeded threshold.

when packaging my app I get error - logPlayLevel: UAT: LogShaderCompilers: Display: Job FReflectionEnvironmentSkyLightingPS(permutation 1358, format PCD3D_SM5) compile time exceeded threshold…
I have windows sdk installed as well as Visual Studio.

My laptop have 24gb of ram, rtx4050 .

can anyone help