LogScript:Warning: Divide by zero: Divide_FloatFloat
is there an easier way to identify the exact [÷] node causing the warning or would I have to debug each and every [÷] node until I find it?
The DivByZero isn’t causing any problems (presumably the engine is handling it gracefully) but I would still like to resolve these warnings if possible.
The node that is causing the warning should have a yellow warning bar below the name. Another option would be to add a breakpoint (Right click the node → Add Breakpoint) to each divide node. This will allow you to play the level and step through the blueprint, pausing each time a divide node is triggered. This should help you narrow down where the warning is coming from.
is there an easy way to find all the divide nodes? I’m having this show up in my logs and I’m dreading spending the 30 minutes going over my code with a fine tooth comb - could we get this log entry to be a little more useful?