LogPluginManager: Error: Unable to load plugin 'Takes'. Aborting

what is the plugin ‘Takes’. googling comes up with a blank. i suspect it has something to do with reallusion’s iclone 7.

i built a simple ue4 project, and the only external plugins come from reallusion to transfer animation from iclone to ue4. the project runs fine in editor and vr perview, but cannot build in windows or android. the standard ue4 third person example builds in both windows and android. when i migrate my project on top of the standard ue4 third person game, everything works fine. then i add iclone plugins and add new animation to my project. the project continues to work well in editor and vr preview mode, but no longer builds. log below:

Log file open, 07/27/21 22:01:48
LogInit: LLM is enabled LogInit: LLM
CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for
game: v210726 LogInit: Display:
Project file not found:
…/…/…/v210726/v210726.uproject
LogInit: Display: Attempting to find
via project info helper.
LogUProjectInfo: Found projects:
LogPakFile: Display: Found Pak file
…/…/…/v210726/Content/Paks/v210726-WindowsNoEditor.pak
attempting to mount. LogPakFile:
Display: Mounting pak file
…/…/…/v210726/Content/Paks/v210726-WindowsNoEditor.pak.
LogPakFile: PakFile
PrimaryIndexSize=67962 LogPakFile:
PakFile PathHashIndexSize=90783
LogPakFile: PakFile
FullDirectoryIndexSize=221564
LogPakFile: OnPakFileMounted2Time ==
0.000012 LogPlatformFile: Not using cached read wrapper LogTaskGraph:
Started task graph with 5 named
threads and 47 total threads with 3
sets of task threads. LogStats: Stats
thread started at 0.159291
LogD3D11RHI: Loaded
GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU
TimeZone Detection - Raw Offset:
-5:00, Platform Override: ‘’ LogPluginManager: Error: Unable to
load plugin ‘Takes’. Aborting.
LogCore: Engine exit requested
(reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and
abandoning module RenderCore (30)
LogModuleManager: Shutting down and
abandoning module Landscape (28)
LogModuleManager: Shutting down and
abandoning module SlateRHIRenderer
(26) LogModuleManager: Shutting down
and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and
abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and
abandoning module AnimGraphRuntime
(20) LogModuleManager: Shutting down
and abandoning module Renderer (18)
LogModuleManager: Shutting down and
abandoning module Engine (16)
LogModuleManager: Shutting down and
abandoning module CoreUObject (14)
LogModuleManager: Shutting down and
abandoning module NetworkFile (12)
LogModuleManager: Shutting down and
abandoning module CookedIterativeFile
(10) LogModuleManager: Shutting down
and abandoning module StreamingFile
(8) LogModuleManager: Shutting down
and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and
abandoning module PakFile (4)
LogModuleManager: Shutting down and
abandoning module RSA (3) LogExit:
Exiting. Log file closed, 07/27/21
22:01:48

I just ran into this same issue. Turns out ‘Takes’ is related to the cinematic capture / sequencer. I disabled that in the plugin menu and the issue seems to have been resolved.