LogPluginManager: Error: Unable to load plugin RuntimeTests Aborting [SOLVED]

Hi,

I’ve got a packaged version of our game built with the RunUAT script but when I try to start it I get the following error regarding unable to load plugin.


LogInit: Display: Running engine for game: ReGrowth
[15:31:28](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=379&linesState=379)
  LogInit: Display: Project file not found: ../../../ReGrowth/ReGrowth.uproject
[15:31:28](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=380&linesState=380)
  LogInit: Display: Attempting to find via project info helper.
[15:31:28](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=381&linesState=381)
  LogPakFile: Display: Found Pak file ../../../ReGrowth/Content/Paks/ReGrowth-WindowsNoEditor.pak attempting to mount.
[15:31:28](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=382&linesState=382)
  LogPakFile: Display: Mounting pak file ../../../ReGrowth/Content/Paks/ReGrowth-WindowsNoEditor.pak.
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=383&linesState=383)
  LogWindows: Error: begin: stack for UAT
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=384&linesState=384)
  LogWindows: Error: === Critical error: ===
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=385&linesState=385)
  LogWindows: Error:
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=386&linesState=386)
  LogWindows: Error: Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Projects/Private/PluginManager.cpp] [Line: 889]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=387&linesState=387)
  LogWindows: Error: This project requires the 'RuntimeTests' plugin. Install it and try again, or remove it from the project's required plugin list.
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=388&linesState=388)
  LogWindows: Error:
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=389&linesState=389)
  LogWindows: Error:
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=390&linesState=390)
  LogWindows: Error: [Callstack] 0x00007ff9277aa839 KERNELBASE.dll!UnknownFunction ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=391&linesState=391)
  LogWindows: Error: [Callstack] 0x00007ff7a5d5fb46 UE4Game.exe!ReportAssert() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=392&linesState=392)
  LogWindows: Error: [Callstack] 0x00007ff7a5d63448 UE4Game.exe!FWindowsErrorOutputDevice::Serialize() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=393&linesState=393)
  LogWindows: Error: [Callstack] 0x00007ff7a5b396ed UE4Game.exe!FOutputDevice::LogfImpl() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=394&linesState=394)
  LogWindows: Error: [Callstack] 0x00007ff7a5d77c7e UE4Game.exe!FPluginManager::ConfigureEnabledPluginForCurrentTarget() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=395&linesState=395)
  LogWindows: Error: [Callstack] 0x00007ff7a5d79013 UE4Game.exe!FPluginManager::ConfigureEnabledPlugins() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=396&linesState=396)
  LogWindows: Error: [Callstack] 0x00007ff7a5d80ab1 UE4Game.exe!FPluginManager::LoadModulesForEnabledPlugins() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=397&linesState=397)
  LogWindows: Error: [Callstack] 0x00007ff7a534a85c UE4Game.exe!FEngineLoop::AppInit() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=398&linesState=398)
  LogWindows: Error: [Callstack] 0x00007ff7a535bde7 UE4Game.exe!FEngineLoop::PreInitPreStartupScreen() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=399&linesState=399)
  LogWindows: Error: [Callstack] 0x00007ff7a5352236 UE4Game.exe!GuardedMain() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=400&linesState=400)
  LogWindows: Error: [Callstack] 0x00007ff7a535257a UE4Game.exe!GuardedMainWrapper() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=401&linesState=401)
  LogWindows: Error: [Callstack] 0x00007ff7a53629af UE4Game.exe!WinMain() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=402&linesState=402)
  LogWindows: Error: [Callstack] 0x00007ff7a9ba49b2 UE4Game.exe!__scrt_common_main_seh() ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=403&linesState=403)
  LogWindows: Error: [Callstack] 0x00007ff929227bd4 KERNEL32.DLL!UnknownFunction ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=404&linesState=404)
  LogWindows: Error: [Callstack] 0x00007ff92a7cced1 ntdll.dll!UnknownFunction ]
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=405&linesState=405)
  LogWindows: Error:
[15:31:30](http://78.70.23.90/buildConfiguration/Fireshot_Regrowth_Build/328?buildTab=log&focusLine=406&linesState=406)
  LogWindows: Error: end: stack for UAT

This fault was caused by not having made the project a C++

This is done by adding a “whatever you want named” C++ object class anywhere and then make it build with visual studio to be sure it passes.

Do you have other solution that BP project don’t add any cpp class file?

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