I’ve created Project A, which uses a custom plugin, wherein I’ve added a level I’ll call ‘MyGameLevelName’. There have been no issues with building or using this original project or level.
Now, when I create Project B, an entirely new and unrelated project, which does not feature the custom from the previous project, it seems that vestigial links to this unrelated level still appear in the Output Log after startup.
Why does this occur? Should I be concerned about these warnings- is it possible that they could add to compilation time or cause errors at other times, e.g. when deploying to iOS or Android?
Below is a snippet of the Output Log, retrieved just after the creation of the project.
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogLinker:Warning: Can't find file '/Game/MyGameLevelName'
LogLinker:Warning: Can't find file '/Game/MyGameLevelName'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/MyGameLevelName.MyGameLevelName_C'
LogLinker:Warning: Can't find file '/Game/MyGameLevelName'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/MyGameLevelName.MyGameLevelName_C'
LogLinker:Warning: Can't find file '/Game/MyGameLevelName'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/MyGameLevelName.MyGameLevelName_C'
LogLinker:Warning: Can't find file '/Game/MyGameLevelName'
LogUObjectGlobals:Warning: Failed to find object 'Class /Game/MyGameLevelName.MyGameLevelName_C'
LogFileCache: Scanning file cache for directory 'F:/UE4_Spikes/Debugging/FreshProject/Content/' took 0.01s
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
Thanks!