I am writing to get some help about building a game plan using blueprint.
I try to explain better (sorry my english)
I would like to open a door to the player, the player to open the door must necessarily find a numerical combination or better still a sequence of destruction of various objects.
In my game map, I built 4 cubes (damage) and I would like for example to force the player to perform a sequence of destruction of cubes maintaining a precise order … of course, the player will have to find them the right sequence, and therefore, as you ago in giochji, I’ll give aid through discovery of information in the gaming scene.
I searched around a few videos or info, but without finding what I needed.
Thank getting all of your disponiobilità.
You could set this up a couple of different ways but here is the solution I just created. It maybe a bit lengthy and will bleed over into he comments.
First setup a group of Branches that change depending on a bool Variable for each box.
Here is my setup for the door functionality but yours can open however you need it.
This is adding to my door functionality by only allowing the player to try and open the door while in a TriggerVolume.
Then create a blueprint for each box that will destroy on hit.
In the LevelBlueprint, reference each box on destory and set the Variable from the door blueprint.
If you have any questions or would like additional screenshots, please feel free to ask.
I hope this gets your on the right track,
I’m really glad of your help, you are great :))))
I tried to do the things that you told me and work perfectly. It was what I was looking for :)))
thanks a lot for helping me