Logic in blueprints associated with dead actors still runs

When do these graphs get destroyed? For my purposes this is actually a useful feature. But I would like to know when they no longer exist.

You mean you destroyed an actor, but the Event Graph is still running?

Should that even happen? The pointer to the actor will be cleared in a 60 second cycle by the Garbage collector. I assume you mean that.

Yeah stuff does still run, I guess it’s not advisable though. Good to know about the 60 second thing - explains why some of it manages to work and other parts not.

if you make this an answer I’ll mark it as correct.

oh, it was an answer! sorry, brain glitch

No it wasn’t, but i directly converted it to an answer. I will go ahead and mark the answer as correct. Writing comments will open the question again, so make sure to reaccept the answer if you want to answer me another time. (: