Logic Driver - Issue with Move To Location or Actor

Hello. I’m trying to set up Logic Driver for my enemy’s AI. The state machine seems to be working correctly, but the enemy moves in a squiggly line and constantly spins instead of a straight line. I’m not sure what could be causing the issue. I followed along with their tutorial: Logic Driver Tutorial

Example of Movement Issue:

Here is the blueprint that I set up within the Move to Target state.

Any help is appreciated. Thanks.

I figured it out.

The cube that I had added to the enemy to help visualize it automatically has “Can Ever Affect Navigation” checked. It was putting a gap in the Navmesh underneath the enemy. That caused everything to bug out.

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