Logging the Module name and other helpful debugging info

When logging warnings and errors, it’s useful to log debug information that helps find where the issue occurred. We use the std FUNC and FILE macros to do this. It’d be useful if we could log the Module name in our log statements as well. Does unreal engine provide any functionality for getting the current module name?

I also need to log the Module name for a plugin that is working on a project but not on another