Does anyone know the reason of that warning? And possible solution to it?
LogD3D12RHI: Warning: Force flushing command list to GPU because too many commands have been enqueued already (10187 commands)
It constantly shows up in my Output Log. I have a problem with rendering a scene which started to work very slow and I am wondering if that error can be connected with it.
I have almost 38 000 actors in my scene, most of them are StaticMeshActor - 3D plants from Quixel Megascans. I didn’t use any foliage or landscape for it because I wanted to place them in a specific way.
It was working pretty well until some point.
Is it too much for Unreal or there could be a way to fix it?
Hello there!
I’m having the same issue, over 10k commands list to gpu. I have 3k actors, all textures optimized (1gb streaming max required), but still, because of this warning, my game is very laggy and slow in standalone mode, PIE or packaged.
The scalability setting won’t work either
The same trouble here, we also have lots of actors…
This message is pretty annoying, makes the logs unreadable and slows things down. Any ideas how it can be avoided? Or alternatively are there any plans to implement an engine setting to disable it?
On my end i was getting this error when i was baking light so… maybe someone else had this problem too. Using Luoshuang GPULighmass i was able to get rid of this problem.