Why is it appearing during build.
I have not added any dependencies to my project I think.
Have a pretty simple ThirdPersonProject.
Only added a UAnimInstance derived class.
UCLASS(transient, Blueprintable, hideCategories = AnimInstance, BlueprintType)
class UWraithAnimInstance : public UAnimInstance
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
FVector Dircetion;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Movement")
bool Jump;
public:
UWraithAnimInstance(const FObjectInitializer& ObjectInitializer);
};
Nothing special I think. LogCompile error appears during Editor builds. Adding Kestel module to Build.cs Public Dependencies changed nothing. Error disappears after perssing Build button second time. Which is OK, but annoying.
UE 4.8.