When I load my project I get these warnings in the log. It says there is ambiguity among my variables. I looked at the blueprint in question and the only think unique about those variables are that yes, they are both “editable” and “exposed on spawn”. I’m not sure what is causing the issue. I’m going to assume its pretty minor since everything is working but I would like to resolve the warnings all the same.
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'ObjectPropertyEngine/Transient.REINST_bsSpawned_Template_Enemy_C_177:SpawningActor', MetaData 'False', Flag 'True'
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'ObjectProperty /Engine/Transient.REINST_bsSpawned_Template_Enemy_C_177:SpawningAttribute', MetaData 'False', Flag 'True'
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'ObjectProperty /Engine/Transient.REINST_bsSpawned_Template_Enemy_C_177:SpawningActor', MetaData 'False', Flag 'True'
LogBlueprint:Warning: ExposeOnSpawn ambiguity. Property 'ObjectProperty /Engine/Transient.REINST_bsSpawned_Template_Enemy_C_177:SpawningAttribute', MetaData 'False', Flag 'True'