LogAudio Issue (large log files)

Hello,
So I have a game that I have packaged for windows and everything is running smoothly. But I am getting these massive log files during gameplay. After some minor investigation, this line is being called every tick.

[2021.01.12-15.20.00:068][647]LogAudio: Display: RecursiveApplyAdjuster failed, likely because we are clearing the level.

Any idea what this is and how I can stop if from being called?

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Hi! This signalize that you have smth strange with SoundClasses. Check that every class is correct and has configured props

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Thank you, looks like I needed to change the default sound class in Project Settings. Appears to fix the issue

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Hello, I’ve been dancing around this problem for a while and wanted to give the specifics to the solution.

For me, I have a duplicate set of Master, SFX, Character, and other sound classes within a subdirectory of the Engine/… path. The ones I use exist elsewhere in my Content browser. I am not sure why they are there, or why they cause problems. Within my project settings, one of the default sound classes had been set to one of these duplicates, as well as a single cue I was using.

If you get to these sound classes within the file browser, you can right click-> reference viewer to see any sound cues you may have accidentally tied to them. :floppy_disk:

Happy hacking!